Tempest
Grokking the zen of Tempest, it's like life, achieve laminar
shot flow, rhythmic, constant, flow, steady. Breaks in the rhythm,
uncool, gaps in the pure sweet flow of death that keeps them off of
you
the ebb and flow of your life's goals and performance as the
levelmax keeps bobbing up and down
.you're on top of the heap
one moment, able to start at 26 with no sweat, then a string of bad
starts and unexplainable lapses knocks you back, and suddenly it
wants to suck up your quarter only to laugh and give you level 9 and
watch with giggling certainty of your loss as you claw your way back
up in a onestepforwardtwostepsback sort of wave
reaching level
11, the flat one, then moving up further in two or three-level
increments unil the red levels start and
the damn web starts vanishing under you, splitting the columns to
shatter your player icon in fragments of yellow linear hail while the
machine laughs at you in electronic sizzling and sounds of
destruction. Learning the new levels, teaching your hands and eyes
the new flow patterns, seeing the yellow squiggles in your peripheral
vision before they can flex and fuck you up into a whole new
reality
.learn to slide across the top of the squiggle lines and
rain hot death down upon them, hear them crackling as they vanish and
leave the columns pure and ready to go, to take your fire, to hold
you as you dance about the top. Then, change, linebuilders, columns
of interference that at first hide the squiggles from your fire,
leaving them to sneakily begin to ascend up columns of safety built
by their brethren, and you can't keep all the columns down, they grow
like weeds to fast too fast too fast, and if you try to beat them all
back you'll only get the tops and then while you're wavering
indecisively at the top a yellow ray of doom will jump out at you
from down within a column where your fire can't get to it, and then
boom its all over and you're banished back to the
realm of blue there to unlearn all your
new reflexes but only for a level or so and then its back to red,
watching as the columns build towards you. Learn, learn, learn; learn
that the columns mean safety because they smooth out your fire
stream; move it towards laminar flow, erasing the gaps and deadly
holes, so that after reducing a column to the other end of the matrix
the fire pours out in a stream so smooth that the enemy can't flip
over on top of you during a gap in the fire pattern. You can only
have so many shots in the web at once, and smooth is the name of the
game; smooth to minimize your vulnerable points, and to make the
windows of flip opportunity as small as possible for the raft of
enemies which seek to crush, burn, shatter or mutilate you, to pull
you down into the web where no superzap can save you, watch your icon
disappear into the depths at an unbelievable rate and only then
realize that you have none left and swear and feed a quarter and
watch as the machine laughs and sucks you back in again.
Flip it, smooth it, laminarize it, start again, circle,
flow, dance.
Dance, motherfucker.
Dance.

![[park ethereal main]](../../images/benchButton.gif)
Ah, the 1980's, the golden age of video gaming...I actually own
one of these machines, plus a few others...all Atari vector games. So
I'm a purist. Sue me. :) Oh, and that *is* my high score for
today...but those aren't my initials, sorry.
-The
Custodian